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GDC2008 Game Design Track

Game Design #

  • (101) Learn Better Game Writing in a Day - Evan Skolnick
  • (102) Staging Workshop: Visual storytelling Masterclass - Mark Travis, Andrew Lindsay, Matt Ritchey 외
  • (201) Creativity Boot Camp '08 - Paul Schuytema
  • (301) Game Design Workshop - Marc LeBlanc, Andrew Leker, Frank Lantz 외
  • (More of) The Real Story on Characters and Emotion: Taking it 'to the Streets' - Corey Nolan
  • 10 in 20: Ten Keys to Designing for IPs - Timothy Longo
  • 10 Tips for a Successful Wiki - James Everett
    [http]PDF
  • 8th Annual Game Developers Choice Awards and 10th Annual Independent Games Festival - Speaker TBA
  • A Future Wide Open: Unleashing the Creative Community(Keynote) - John Schappert
  • A PORTAL Post-Mortem: Integrating Writing and Design - Kim Swift, Erik Wolpaw
  • Academics/Students Group Gathering - Susan Gold
  • Advanced Dialogue Techniques for Games - David Freeman
  • Agents Group Gathering - Dan Rogers
  • Are Games Essentially Superficial? Exploring the Positive Impact Model of Design - Chris Taylor, Louis Castle, Peter Molyneux 외
  • ARG Group Gathering - Adam Martin
  • Bloggers/Journos Group Gathering - David Thomas
  • Brainstorming in Public: 52 Game Ideas in 52 Weeks - Patrick Curry
  • Career Pavilion Booth Crawl - Speaker TBA
  • Career Pavilion Booth Crawl - Speaker TBA
  • Casual Game Design: A Year in Review - Juan Gril, Nick Fortugno
  • Casual Game Developers Group Gathering - Charles Merrin
  • Casual Games Roundtable ? Business Models (Day 2) - Brian Robbins, Wade Tinney
  • Casual Games Roundtable ? Community Issues (Day 3) - Brian Robbins, Wade Tinney
  • Casual Games Roundtable ? Production & Design (Day 1) - Brian Robbins, Wade Tinney
  • Collaborative Writing and Vast Narratives: Principles, Processes, and Genteel Truculence - Ken Rolston, Mark Nelson
    [https]PPT
  • Conquering Bane's Citadel: The Collision of Casual and Hardcore Gaming in PUZZLE QUEST - Steve Fawkner
  • Creating Spielberg's BOOM BLOX - Louis Castle
  • Creativity in the Form of Improvement - Yoshiki Okamoto
  • CRYSIS in the Making - Cevat Yerli, Sten Huebler, Bernd Diemer 외
    [https]PDF
  • DataPlay: Living Games - Justin Hall
  • Defeating Designer's Block, Tools to Boost Creative Output ? Part 1: the Principles, Tools & Theory - Sam Coates
  • Defeating Designer's Block, Tools to Boost Creative Output ? Part 2: Putting the ideas into Practice - Graeme Ankers
  • Design Reboot - Jonathan Blow
  • Designing Conflict Resolution without Combat (Day 1) - Gordon Walton
  • Designing Conflict Resolution without Combat (Day 2) - Gordon Walton
  • Designing Conflict Resolution without Combat (Day 3) - Gordon Walton
  • Designs on Writing: Improving the Game Writing Process - Mac Walters, Steve Jaros, Tom Abernathy 외
  • Developers in the Crosshairs: Mature Content, Censorship, and Design Choices (Day 1) - Daniel Greenberg
  • Developers in the Crosshairs: Mature Content, Censorship, and Design Choices (Day 2) - Daniel Greenberg
  • Development - SUPER SMASH BROS. BRAWL - Masahiro Sakurai
  • Development of the Peripheral: From Inception to Release - Mike Haigh
  • DINER DASH: HOMETOWN HERO Postmortem: Where Casual Games Meet Virtual Worlds - Brad Edelman, Kenny Shea Dinkin
    [https]PPT
  • 'Do, Don't Show' ? Narrative Design in FARCRY 2 - Patrick Redding
  • Don't Mess with Great Gameplay! How WIPEOUT Innovated on PSP - Clark Davies
  • Dynamic Cinematic Gameplay: Creating STRANGLEHOLD's - Neill Glancy
  • E Pluribus Unum: Matchmaking in HALO 3 - Chris Butcher
    [https]PPT
    평가: 김기웅(★★★★★)
  • Experimental Gameplay Sessions - Jonathan Blow
  • FABLE 2 The Big Three Features Revealed - Peter Molyneux
  • FIFA08 BE A PRO: Innovating in a Established Genre - Sebastian Enrique
  • Free to Play! Pay for Item: The Virtual Goods Debate (Day 1) - Daniel James, Matt Mihaly
  • Free to Play! Pay for Item: The Virtual Goods Debate (Day 2) - Daniel James, Matt Mihaly
  • Free to Play! Pay for Item: The Virtual Goods Debate (Day 3) - Daniel James, Matt Mihaly
  • Future of MMOs - Mark Jacobs, Rob Pardo, Jack Emmert 외
  • Game Accessibility & Developers with Disabilities Group Gathering - Michelle Hinn, Mark Barlet
  • Game Accessibility Arcade: Or How to Do the Jedi Mind Trick (Day 1) - Michelle Hinn, Stephanie Walker, Mark Barlet 외
  • Game Accessibility Arcade: Or How to Do the Jedi Mind Trick (Day 2) - Michelle Hinn, Stephanie Walker, Reid Kimball 외
  • Game Design Based on Micro-Transactions in Online Games - Gyuhwan Oh, Taiyoung Ryu
    [https]PDF
  • Game Studies Download 3.0 - Jane McGonigal, Mia Consalvo, Ian Bogost 외
    [https]PDF
  • Game Writers' Round Table: Tricks, Techniques and Concerns (Day 1) - Richard Dansky
  • Game Writers' Round Table: Tricks, Techniques and Concerns (Day 2) - Richard Dansky
  • Game Writers' Round Table: Tricks, Techniques and Concerns (Day 3) - Richard Dansky
  • HALO vs. Facebook: The Emotions that Drive Play - Nicole Lazzaro
  • Hentai, Hardcore and Hotties: Sex in Games (Day 1) - Brenda Brathwaite
  • Hentai, Hardcore and Hotties: Sex in Games (Day 2) - Brenda Brathwaite
  • Hitting the Jackpot in the MMO Game Space - Allen Partridge
  • How Heroes are Made: A Collaborative Approach to Serialized Content in a Transmedia World - Jesse Alexander
  • How to Create an Industry: The Making of the Brown Box and PONG - Allan Alcorn, Ralph H. Baer
  • How to Create the Greatest Boss Battle (and Why Not to Do It!) - Scott Rogers
  • How to Pick a Lock: Creating Intuitive, Immersive Minigames - Kent Hudson
    [https]PPT
  • How Wikipedia is Like a Multiplayer Game - Elonka Dunin
  • I-fi: Immersive Fidelity in Game Design - Clint Hocking
  • Innovative Touch Screen Controls ? SPIDER-MAN 3 DS Postmortem - Leo Zuniga, Muhammad Ahmed
    [https]PPT
  • Interactive Actors That Express Emotion - Ken Perlin
  • Interactive Actors That Express Emotion - Ken Perlin
  • Invasion of the Prefabricated Communities! - Joel Gonzales
  • Lawyers Group Gathering - Jim Charne
  • Let Me Win! Best Practices for Approachable Game Design Sponsored by Microsoft - Katie Stone-Perez
  • LGBT Group Gathering - Jeb Havens
  • Little Hands, Foul Moods, and Runny Noses: Researching Games with Kids - Carla Engelbrecht
  • Localization Group Gathering - Tom Edwards
  • Looking Back at LOST ODYSSEY - The Challenge of Cross Cultural Development - Ray Nakazato
  • Master Metrics: The Science behind the Art of Game Design - Chris Swain, E. Daniel Arey
  • Metaplace Postmortem: Reinventing MMOs - Raph Koster, Sean Riley
  • Minorities Group Gathering - Joseph Saulter
  • Multiverse: Under the Hood Sponsored by Multiverse - Rafhael Cedeno, Corey Bridges
  • My First MMO - Dave Jones
  • Nuances of Design - Jonathan Blow
  • Outside the Box - David Fox
  • Outsourcing Group Gathering - Munir Haddad
  • Planning the Wii Menu: From Pre-Launch to WiiWare - Takashi Aoyama
  • Player-Generated Content in Casual Games - Wade Tinney, Daniel James, Kris Soumas 외
  • Playing to Lose: AI and "CIVILIZATION - Soren Johnson
  • Pouring Gas on the Flames: Game Designers Rant - Eric Zimmerman, Clint Hocking, Daniel James 외
  • Predictability in Games: How to Avoid Pre-Conceived Experiences in Design? - Jonathan Morin
  • Producers Group Gathering - Heather Chandler
  • Proper Use of Episodic Content in a MMO - Jack Emmert
  • PROTOTYPE: Open World, Open Mind, Next Generation Thinking - Eric Holmes, Tim Bennison
  • Rules of Engagement: Blizzard's Approach to Multiplayer Game Design(교전 수칙: 멀티플레이어 게임 기획에 대한 블리자드의 접근법) - Rob Pardo
  • Semantic Interactivity ? Virtual Coherence Using Next Generation Human Computer Interface - Allan Snyder, Randy Breen
  • Standing the Test of Time: A Q&A with Sid Meier - Sid Meier, Noah Falstein
  • Stories Best Played: Deconstructing the Best Interactive Storytelling - Richard Rouse III, Steve Meretzky, Marc Laidlaw 외
  • Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story - Kenneth Levine
  • Successful Instrumentation: Tracking Attitudes and Behaviors to Improve Games - Ramon Romero
    평가: 김기웅(★★★★★)
    [http]ppt
  • Suite Night - Speaker TBA
  • Surprises from the HELLGATE LONDON launch Sponsored by IBM - Dave Laux
  • Taking Xbox LIVE Arcade Games to the Next Level Sponsored by Microsoft - Scott Austin
  • Teaching Players: Tutorial and Opening Mission Design for COMPANY OF HEROES - Neil Jones-Rodway, Aldric Sun
  • The Blur ? Creating in the Eye of the Storm - Flint Dille
  • The Emergent Gamer - Rod Humble
  • The Future of Story in Game Design - Matt Costello, Tim Willits, Denis Dyack 외
  • The Game Design Challenge: The Inter-Species Game - Eric Zimmerman, Alexey Pajitnov, Brenda Brathwaite 외
  • The Next 20 Years of Gaming - Ray Kurzweil
  • The Real Story on Characters and Emotion: Taking it 'to the Streets' - Katherine Isbister
  • The Revolution in TV Gaming Entertainment: Championship Gaming Series and the Development of Games for Global Sports Television Sponsored by Championship Gaming Series - Andy Reif, Mike Burks, Steven Roberts 외
  • The State of the Hotel - What Makes Teens Tick at HABBO - Sulka Haro
  • Treat Me like a Lover - Margaret Robertson
  • Virtual Greenspans - Running an MMOG Economy - Eyjolfur Gudmundsson
  • What Would a Black, Latin, or Caribbean Game Really Look Like? (Day 1) - Joseph Saulter
  • What Would a Black, Latin, or Caribbean Game Really Look Like? (Day 2) - Joseph Saulter
  • What's Next for God Games? - Ernest Adams
  • WII FIT: Creating a Brand New Interface for the Home Console - Takao Sawano
  • WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING - Fumiaki Shiraishi, Toshiro Tsuchida
  • Womens Group Gathering - Barbara Lippe
  • Writers Group Gathering - Wendy Despain
  • Writing Great Design Documents(끝내주는 기획 문서 작성하기) - Damion Schubert
    [http]PPT
    평가: 김기웅(★★★★☆)
  • XNA Keynote Announcements Sponsored by Microsoft - Albert Ho, Dax Hawkins
  • XNA Keynote Announcements Sponsored by Microsoft - Michael Klucher
  • Your Music Is the Game: Designing PHASE, the Other Project at Harmonix - Chris Foster
  • UNREAL TOURNAMENT 3 Postmortem
  • [http]Virtual Greenspans: Running an MMOG Economy

    GDC2008 메인 페이지로
    GDC2008AudioTrack
    GDC2008BusinessAndManagementTrack
    GDC2008GameDesignTrack
    GDC2008ProductionTrack
    GDC2008ProgrammingTrack
    GDC2008VisualArtsTrack
    GDC2008MobileSummitsAndTutorials
    GDC2008OutsourcingSummit
    GDC2008GameCareerSeminars

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