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Game Design #
- (101) Learn Better Game Writing in a Day - Evan Skolnick
- (102) Staging Workshop: Visual storytelling Masterclass - Mark Travis, Andrew Lindsay, Matt Ritchey 외
- (201) Creativity Boot Camp '08 - Paul Schuytema
- (301) Game Design Workshop - Marc LeBlanc, Andrew Leker, Frank Lantz 외
- (More of) The Real Story on Characters and Emotion: Taking it 'to the Streets' - Corey Nolan
- 10 in 20: Ten Keys to Designing for IPs - Timothy Longo
- 10 Tips for a Successful Wiki - James Everett
- 8th Annual Game Developers Choice Awards and 10th Annual Independent Games Festival - Speaker TBA
- A Future Wide Open: Unleashing the Creative Community(Keynote) - John Schappert
- A PORTAL Post-Mortem: Integrating Writing and Design - Kim Swift, Erik Wolpaw
- Academics/Students Group Gathering - Susan Gold
- Advanced Dialogue Techniques for Games - David Freeman
- Agents Group Gathering - Dan Rogers
- Are Games Essentially Superficial? Exploring the Positive Impact Model of Design - Chris Taylor, Louis Castle, Peter Molyneux 외
- ARG Group Gathering - Adam Martin
- Bloggers/Journos Group Gathering - David Thomas
- Brainstorming in Public: 52 Game Ideas in 52 Weeks - Patrick Curry
- Career Pavilion Booth Crawl - Speaker TBA
- Career Pavilion Booth Crawl - Speaker TBA
- Casual Game Design: A Year in Review - Juan Gril, Nick Fortugno
- Casual Game Developers Group Gathering - Charles Merrin
- Casual Games Roundtable ? Business Models (Day 2) - Brian Robbins, Wade Tinney
- Casual Games Roundtable ? Community Issues (Day 3) - Brian Robbins, Wade Tinney
- Casual Games Roundtable ? Production & Design (Day 1) - Brian Robbins, Wade Tinney
- Collaborative Writing and Vast Narratives: Principles, Processes, and Genteel Truculence - Ken Rolston, Mark Nelson
- Conquering Bane's Citadel: The Collision of Casual and Hardcore Gaming in PUZZLE QUEST - Steve Fawkner
- Creating Spielberg's BOOM BLOX - Louis Castle
- Creativity in the Form of Improvement - Yoshiki Okamoto
- CRYSIS in the Making - Cevat Yerli, Sten Huebler, Bernd Diemer 외
- DataPlay: Living Games - Justin Hall
- Defeating Designer's Block, Tools to Boost Creative Output ? Part 1: the Principles, Tools & Theory - Sam Coates
- Defeating Designer's Block, Tools to Boost Creative Output ? Part 2: Putting the ideas into Practice - Graeme Ankers
- Design Reboot - Jonathan Blow
- Designing Conflict Resolution without Combat (Day 1) - Gordon Walton
- Designing Conflict Resolution without Combat (Day 2) - Gordon Walton
- Designing Conflict Resolution without Combat (Day 3) - Gordon Walton
- Designs on Writing: Improving the Game Writing Process - Mac Walters, Steve Jaros, Tom Abernathy 외
- Developers in the Crosshairs: Mature Content, Censorship, and Design Choices (Day 1) - Daniel Greenberg
- Developers in the Crosshairs: Mature Content, Censorship, and Design Choices (Day 2) - Daniel Greenberg
- Development - SUPER SMASH BROS. BRAWL - Masahiro Sakurai
- Development of the Peripheral: From Inception to Release - Mike Haigh
- DINER DASH: HOMETOWN HERO Postmortem: Where Casual Games Meet Virtual Worlds - Brad Edelman, Kenny Shea Dinkin
- 'Do, Don't Show' ? Narrative Design in FARCRY 2 - Patrick Redding
- Don't Mess with Great Gameplay! How WIPEOUT Innovated on PSP - Clark Davies
- Dynamic Cinematic Gameplay: Creating STRANGLEHOLD's - Neill Glancy
- E Pluribus Unum: Matchmaking in HALO 3 - Chris Butcher
PPT
평가: 김기웅(★★★★★)
- Experimental Gameplay Sessions - Jonathan Blow
- FABLE 2 The Big Three Features Revealed - Peter Molyneux
- FIFA08 BE A PRO: Innovating in a Established Genre - Sebastian Enrique
- Free to Play! Pay for Item: The Virtual Goods Debate (Day 1) - Daniel James, Matt Mihaly
- Free to Play! Pay for Item: The Virtual Goods Debate (Day 2) - Daniel James, Matt Mihaly
- Free to Play! Pay for Item: The Virtual Goods Debate (Day 3) - Daniel James, Matt Mihaly
- Future of MMOs - Mark Jacobs, Rob Pardo, Jack Emmert 외
- Game Accessibility & Developers with Disabilities Group Gathering - Michelle Hinn, Mark Barlet
- Game Accessibility Arcade: Or How to Do the Jedi Mind Trick (Day 1) - Michelle Hinn, Stephanie Walker, Mark Barlet 외
- Game Accessibility Arcade: Or How to Do the Jedi Mind Trick (Day 2) - Michelle Hinn, Stephanie Walker, Reid Kimball 외
- Game Design Based on Micro-Transactions in Online Games - Gyuhwan Oh, Taiyoung Ryu
- Game Studies Download 3.0 - Jane McGonigal, Mia Consalvo, Ian Bogost 외
- Game Writers' Round Table: Tricks, Techniques and Concerns (Day 1) - Richard Dansky
- Game Writers' Round Table: Tricks, Techniques and Concerns (Day 2) - Richard Dansky
- Game Writers' Round Table: Tricks, Techniques and Concerns (Day 3) - Richard Dansky
- HALO vs. Facebook: The Emotions that Drive Play - Nicole Lazzaro
- Hentai, Hardcore and Hotties: Sex in Games (Day 1) - Brenda Brathwaite
- Hentai, Hardcore and Hotties: Sex in Games (Day 2) - Brenda Brathwaite
- Hitting the Jackpot in the MMO Game Space - Allen Partridge
- How Heroes are Made: A Collaborative Approach to Serialized Content in a Transmedia World - Jesse Alexander
- How to Create an Industry: The Making of the Brown Box and PONG - Allan Alcorn, Ralph H. Baer
- How to Create the Greatest Boss Battle (and Why Not to Do It!) - Scott Rogers
- How to Pick a Lock: Creating Intuitive, Immersive Minigames - Kent Hudson
- How Wikipedia is Like a Multiplayer Game - Elonka Dunin
- I-fi: Immersive Fidelity in Game Design - Clint Hocking
- Innovative Touch Screen Controls ? SPIDER-MAN 3 DS Postmortem - Leo Zuniga, Muhammad Ahmed
- Interactive Actors That Express Emotion - Ken Perlin
- Interactive Actors That Express Emotion - Ken Perlin
- Invasion of the Prefabricated Communities! - Joel Gonzales
- Lawyers Group Gathering - Jim Charne
- Let Me Win! Best Practices for Approachable Game Design Sponsored by Microsoft - Katie Stone-Perez
- LGBT Group Gathering - Jeb Havens
- Little Hands, Foul Moods, and Runny Noses: Researching Games with Kids - Carla Engelbrecht
- Localization Group Gathering - Tom Edwards
- Looking Back at LOST ODYSSEY - The Challenge of Cross Cultural Development - Ray Nakazato
- Master Metrics: The Science behind the Art of Game Design - Chris Swain, E. Daniel Arey
- Metaplace Postmortem: Reinventing MMOs - Raph Koster, Sean Riley
- Minorities Group Gathering - Joseph Saulter
- Multiverse: Under the Hood Sponsored by Multiverse - Rafhael Cedeno, Corey Bridges
- My First MMO - Dave Jones
- Nuances of Design - Jonathan Blow
- Outside the Box - David Fox
- Outsourcing Group Gathering - Munir Haddad
- Planning the Wii Menu: From Pre-Launch to WiiWare - Takashi Aoyama
- Player-Generated Content in Casual Games - Wade Tinney, Daniel James, Kris Soumas 외
- Playing to Lose: AI and "CIVILIZATION - Soren Johnson
- Pouring Gas on the Flames: Game Designers Rant - Eric Zimmerman, Clint Hocking, Daniel James 외
- Predictability in Games: How to Avoid Pre-Conceived Experiences in Design? - Jonathan Morin
- Producers Group Gathering - Heather Chandler
- Proper Use of Episodic Content in a MMO - Jack Emmert
- PROTOTYPE: Open World, Open Mind, Next Generation Thinking - Eric Holmes, Tim Bennison
- Rules of Engagement: Blizzard's Approach to Multiplayer Game Design(교전 수칙: 멀티플레이어 게임 기획에 대한 블리자드의 접근법) - Rob Pardo
- Semantic Interactivity ? Virtual Coherence Using Next Generation Human Computer Interface - Allan Snyder, Randy Breen
- Standing the Test of Time: A Q&A with Sid Meier - Sid Meier, Noah Falstein
- Stories Best Played: Deconstructing the Best Interactive Storytelling - Richard Rouse III, Steve Meretzky, Marc Laidlaw 외
- Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story - Kenneth Levine
- Successful Instrumentation: Tracking Attitudes and Behaviors to Improve Games - Ramon Romero
평가: 김기웅(★★★★★)
ppt
- Suite Night - Speaker TBA
- Surprises from the HELLGATE LONDON launch Sponsored by IBM - Dave Laux
- Taking Xbox LIVE Arcade Games to the Next Level Sponsored by Microsoft - Scott Austin
- Teaching Players: Tutorial and Opening Mission Design for COMPANY OF HEROES - Neil Jones-Rodway, Aldric Sun
- The Blur ? Creating in the Eye of the Storm - Flint Dille
- The Emergent Gamer - Rod Humble
- The Future of Story in Game Design - Matt Costello, Tim Willits, Denis Dyack 외
- The Game Design Challenge: The Inter-Species Game - Eric Zimmerman, Alexey Pajitnov, Brenda Brathwaite 외
- The Next 20 Years of Gaming - Ray Kurzweil
- The Real Story on Characters and Emotion: Taking it 'to the Streets' - Katherine Isbister
- The Revolution in TV Gaming Entertainment: Championship Gaming Series and the Development of Games for Global Sports Television Sponsored by Championship Gaming Series - Andy Reif, Mike Burks, Steven Roberts 외
- The State of the Hotel - What Makes Teens Tick at HABBO - Sulka Haro
- Treat Me like a Lover - Margaret Robertson
- Virtual Greenspans - Running an MMOG Economy - Eyjolfur Gudmundsson
- What Would a Black, Latin, or Caribbean Game Really Look Like? (Day 1) - Joseph Saulter
- What Would a Black, Latin, or Caribbean Game Really Look Like? (Day 2) - Joseph Saulter
- What's Next for God Games? - Ernest Adams
- WII FIT: Creating a Brand New Interface for the Home Console - Takao Sawano
- WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING - Fumiaki Shiraishi, Toshiro Tsuchida
- Womens Group Gathering - Barbara Lippe
- Writers Group Gathering - Wendy Despain
- Writing Great Design Documents(끝내주는 기획 문서 작성하기) - Damion Schubert
PPT
평가: 김기웅(★★★★☆)
- XNA Keynote Announcements Sponsored by Microsoft - Albert Ho, Dax Hawkins
- XNA Keynote Announcements Sponsored by Microsoft - Michael Klucher
- Your Music Is the Game: Designing PHASE, the Other Project at Harmonix - Chris Foster
- UNREAL TOURNAMENT 3 Postmortem
Virtual Greenspans: Running an MMOG Economy
GDC2008 메인 페이지로
GDC2008AudioTrack
GDC2008BusinessAndManagementTrack
GDC2008GameDesignTrack
GDC2008ProductionTrack
GDC2008ProgrammingTrack
GDC2008VisualArtsTrack
GDC2008MobileSummitsAndTutorials
GDC2008OutsourcingSummit
GDC2008GameCareerSeminars
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